For game developers
Low Poly Trees, Rocks and Nature Props for Game Environments
Short answer: a game-ready low poly tree usually costs between about 600 and 2,200 triangles, a boulder between about 100 and 300, and a flower or grass patch around 500. Those are the measured ranges across the 29 trees, 15 rocks and 34 shrubs and ground plants in our soft low-poly and faceted nature sets. Below is what each type costs, how big it is, and how to combine them into a level.
Every number in this guide comes from the product pages of our Larkspur Wilds, Saltlight Wilds and Hearth & Hollow assets, checked live in October 2026. For how these budgets compare with props, buildings and vehicles, see How many triangles is low poly?

Nature assets by type: triangles at a glance
We grouped every single nature asset in the three collections by what it does in a level. The range is the lightest to the heaviest asset in each group; the median shows what is typical.
| Type | Assets | Range (triangles) | Median |
|---|---|---|---|
| Full-size trees (oaks, pines, olives, fruit trees, palms) | 29 | 642 to 2,192 | 2,057 |
| Dead wood (snags, logs, stumps, driftwood) | 8 | 269 to 941 | 546 |
| Rocks and boulders (including scree and stepping stones) | 15 | 104 to 1,086 | 250 |
| Cliff modules and cliff caps | 10 | 300 to 732 | 600 |
| Shrubs and bushes | 13 | 464 to 2,194 | 1,080 |
| Ground cover (grass, flowers, ferns, mushrooms) | 21 | 342 to 1,188 | 489 |
Source: triangle counts on Premade3D product pages, October 2026. Counts are for one copy of the main mesh.
Two things stand out. Trees are the heaviest objects in a low-poly landscape, so they decide most of your nature budget. Rocks cost the least, which is why it pays to use plenty of them to break up the ground.
Low poly trees
Most of our full-size trees land just above 2,000 triangles. That is enough for a readable trunk, a few branch forks and a layered canopy that still shows clear facets. Smaller and simpler silhouettes come in lower:
| Tree | Size (W × D × H) | Triangles |
|---|---|---|
| Stylized pine tree (Hearth & Hollow) | 2.89 × 2.95 × 5.00 m | 642 |
| Young Oak (Larkspur Wilds) | 2.56 × 2.60 × 4.29 m | 940 |
| Silver Birch (Larkspur Wilds) | 2.85 × 2.61 × 9.18 m | 1,386 |
| Scots Pine (Larkspur Wilds) | 7.08 × 6.96 × 14.16 m | 1,801 |
| Umbrella Pine (Saltlight Wilds) | 7.50 × 8.00 × 11.72 m | 2,060 |
| Cypress, Tall (Saltlight Wilds) | 1.71 × 1.61 × 9.67 m | 2,102 |
| Olive Tree, Ancient (Saltlight Wilds) | 7.59 × 6.04 × 5.20 m | 2,116 |
| Broad Oak (Larkspur Wilds) | 10.19 × 10.09 × 8.58 m | 2,174 |
Size matters as much as the count. A tall cypress and a broad oak cost about the same, but the oak covers more than thirty times the ground area, so fewer copies fill a clearing. When you plan a forest, think in triangles per square meter of canopy, not triangles per tree.
Our larger Larkspur and Saltlight trees include a lighter LOD1 mesh for distance and a simple collision proxy mesh. Swap to LOD1 for trees in the background, and use the proxy as the collider so physics never touches the leaves.
Rocks, boulders and cliffs
Rocks are where low poly costs the least. Saltlight's four limestone boulders sit between 104 and 132 triangles each, and the mossy Larkspur boulders between 244 and 286. Rock clusters and scree fans stay between about 250 and 1,100. The exception is landmark rock: the Saltlight Natural Rock Arch is 8.35 m wide and 7.22 m tall at 2,066 triangles, about the cost of one tree.
Cliffs work differently. Both collections ship cliff modules that stack: straight pieces 4 m wide and 4 m tall, inner and outer corners, and top caps. A straight module is 732 triangles in both sets. Because they tile, you can build a long cliff line from a handful of pieces and pay for each piece only once in memory.
- Rocks & Cliffs Kit (Saltlight, 18 assets including boulders, cliff modules, a rock arch, sea stack and cave mouth): 9,243 triangles.
- Rocks & Banks Kit (Larkspur, 12 assets including mossy boulders, cliff modules, grass and terrace banks): 6,035 triangles.
Shrubs, flowers and ground cover
Ground cover is the layer people underestimate. A single flower patch is cheap, around 470 to 490 triangles for a foxglove, poppy patch or lupin, but you will place dozens of them. A lavender bush is 1,080 triangles at under one meter across, so treat dense shrubs like small trees in your budget.
Two practical rules:
- Scatter a small set of ground plants many times rather than many different ones once. Instancing keeps the cost down and the look consistent.
- Let rocks and logs do the work at ground level. A 106 triangle boulder breaks up a flat field as well as a 500 triangle flower patch.

Building a nature set for a level
Start with a kit, not single trees
Trees look right when they share a palette and a level of detail. The Woodland Trees Kit (14 temperate trees, logs and stumps) totals 21,708 triangles, and the Trees Kit from Saltlight (16 Mediterranean trees and dead wood) totals 25,767. That works out to about 1,600 triangles per asset on average for a full set of distinct species.
One material for the whole landscape
Every Larkspur and Saltlight asset uses one shared 512 px gradient atlas, so trees, rocks, flowers and cliffs from the same collection can render with a single material. In practice that matters more than shaving triangles: fewer materials means fewer draw calls and easier batching.
Mix by role
A simple recipe for a woodland clearing: two or three hero trees near the camera, a ring of mid-size trees on LOD1, a fallen log and a stump, a few boulders, then ground cover scattered last. For a coastal path, swap in cypresses and olives, the stacking cliff modules and the shore pieces from Saltlight.
Check the files you need
Every asset in these sets ships as BLEND, GLB, FBX and OBJ. The .blend file keeps the editable Blender scene, so you can adjust a model in Blender before export.
Whole nature collections
- Larkspur Wilds: 53 assets (woods, meadows, rocks and banks, river and pond pieces), 49,158 triangles for one copy of each.
- Saltlight Wilds: 64 assets (olives, cypresses, stone pines, shrubs and flowers, limestone rocks, cliffs and shore), 55,429 triangles.
- Hearth & Hollow nature pieces in a faceted style: Stylized pine tree (642), Round shrub (720) and Mossy rock cluster (522).
Browse them all in Nature, or go straight to Trees and Rocks and cliffs. The full collections are Larkspur Wilds and Saltlight Wilds.
Common questions
How many polygons should a low poly tree have?
For a game, roughly 600 to 2,200 triangles covers most stylized trees, based on the 29 we measured. Background trees can drop lower with an LOD mesh. Count triangles rather than polygons, since engines render triangles.
Can I edit low poly trees in Blender?
Yes. Our nature assets include a .blend file alongside GLB, FBX and OBJ, so you can change the canopy shape, scale or colors and then export to your engine.
Do I need LODs for low poly trees?
For a small scene, often not. For a forest or open landscape, a lighter distance mesh helps, which is why our larger Larkspur and Saltlight trees include a LOD1 mesh.
See the triangle count, size and included files on every product page in game assets before you buy.
Assets in this guide
Stylized pine tree
Nature · Hearth & Hollow
€7,00
- Kit
Rocks & Banks Kit
12 assets · Larkspur Wilds
€28,00
Includes 12 assets worth €69,00 separately
- Kit
Woodland Trees Kit
14 assets · Larkspur Wilds
€57,00
Includes 14 assets worth €142,00 separately
Broad Oak
Trees · Larkspur Wilds
€12,00
- Kit
Rocks & Cliffs Kit
18 assets · Saltlight Wilds
€48,00
Includes 18 assets worth €120,00 separately
- Kit
Trees Kit
16 assets · Saltlight Wilds
€54,00
Includes 16 assets worth €136,00 separately
Olive Tree, Ancient
Trees · Saltlight Wilds
€12,00












